Now I'm tempted to replay it on Switch while watching movies and such. Not too long ago, that mode got a heavy difficulty and economy rebalancing pass that finally made it to consoles, and just the other night, I dedicated around an hour to clearing that, and voila, platinum. This left me exactly one trophy shy of the platinum, but back in the day, Boss Rush was basically impossible for me. I took a break for around a week and then returned to clear up the two optional ancillary character modes that open up if you properly complete the game with the main cast. The map needed some work too, and even that's been improved. Some permanent perks and even attack upgrades were just completely busted, but now they're all fixed. The game was already very good even with those bugs and balancing issues still there (Steam was getting rapid-fire patches, but on console, they waited until they had like 10 or so patches in place before rolling them all into a single PS4 and Switch patch), but it's in a way better state now. There is something of a difficulty spike towards the end, but the most recent console patches (PS4 and Switch for sure) smooth some of that out and add a MUCH needed extra fast travel location towards the end of the troublesome biome. The gameplay is tight and fun, the level design straddles the line between great and spectacular, and the progression systems are, for the most part, incredibly satisfying. I absolutely love it, and find the combination of platformer, puzzle game, and exploration-based action-RPG to be a nearly perfect blend. Once that patch came around, my completion became 101% items / 100% map, since they added in an extra key to prevent a rare soft-lock issue, IIRC. Needless to say, I turned around and picked it up right away (but the PS4 version on PS5, instead).Īround 30 gameplay hours later, I had my first completion at 100%/100%, and this was mostly back before they patched out a ton of bugs and patched in a ton of QoL improvements. Almost two hours later, I had the demo fully cleared with 100% items and 100% map completion. I'm VERY tired of the 8-bit aesthetic, but when the demo hit Switch, I downloaded it on a lark to give it a try. And I read that the creator didn't play them much either and designed the game around what he imagined those games were like. I've heard the game compared to stuff like Maze of Galious and Legacy of the Wizard, but I never played those games back in the day. I definitely wouldn't want to look at a guide. I'm just enjoying the feeling of discovering things on my own. It also does some very NES game-like things with hidden things and how it reveals things to you. You also get to buy items like map markers and buffs after death, so dying isn't completely a bad thing. The main hook is that you switch between 3 characters (at a bonfire) with different abilities, so each one can reach different areas and then you open a shortcut to reach those areas with the others. It's all been about finding keys and hitting switches so far. I'm not sure if there's traversal abilities or anything. It's basically a Metroidvania? It has that kind of map and level design. I finally had the chance to get into this today and I really love it.
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